Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

VectorUtils.SegmentsLengths

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Declaration

public static float[] SegmentsLengths(IList<BezierPathSegment> segments, bool closed, float precision);

Parameters

Parameter Description
segments The segments on which to compute the lengths
closed A boolean indicating if the length of the segment joining the first and last points should be computed
precision The precision of the lengths computation

Returns

float[] An array containing the lenghts of the segments

Description

Computes the individual lengths of a segment chain.