Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

VectorUtils.SegmentsLength

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Declaration

public static float SegmentsLength(IList<BezierPathSegment> segments, bool closed, float precision);

Parameters

Parameter Description
segments The curve segments on which to evaluate the length
closed A boolean indicating if the length of the segment joining the first and last points should be computed
precision The precision of the length computation

Returns

float The combined length of the segment chain

Description

Computes the combined length of a segment chain.