Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

SceneNodeWorldTransform

struct in Unity.VectorGraphics

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Description

Structure holding the SceneNode computed transforms, opacities and enumeration path.

This helper structure is used by the WorldTransformedSceneNodes method.

Properties

Property Description
NodeThe node we are currently visiting.
ParentThe parent of the node we are currently visiting.
WorldOpacityThe accumulated world opacity of this node.
WorldTransformThe accumulated world transform of this node.