Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

VectorUtils.SceneNodeBounds

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Declaration

public static Rect SceneNodeBounds(Unity.VectorGraphics.SceneNode root);

Parameters

Parameter Description
root The root node of the hierarchy to computes the bounds from

Returns

Rect An approximation of the node hierarchy axis-aligned bounding-box

Description

Computes a pretty accurate approximation of the scene bounds.

This will properly evaluate the bounds of the paths and shapes, but will ignore the paths stroke widths.