Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

VectorUtils.RenderSpriteToTexture2D

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Declaration

public static Texture2D RenderSpriteToTexture2D(Sprite sprite, int width, int height, Material mat, int antiAliasing, bool expandEdges);

Parameters

Parameter Description
sprite The sprite to render
width The desired width of the resulting texture
height The desired height of the resulting texture
mat The material used to render the sprite
antiAliasing The number of samples per pixel for anti-aliasing
expandEdges When true, expand the edges to avoid a dark banding effect caused by filtering. This is slower to render and uses more graphics memory.

Returns

Texture2D A Texture2D object containing the rendered vector sprite

Description

Renders a vector sprite to Texture2D.