Parameter | Description |
---|---|
sprite | The sprite to render |
width | The desired width of the resulting texture |
height | The desired height of the resulting texture |
mat | The material used to render the sprite |
antiAliasing | The number of samples per pixel for anti-aliasing |
expandEdges | When true, expand the edges to avoid a dark banding effect caused by filtering. This is slower to render and uses more graphics memory. |
Texture2D A Texture2D object containing the rendered vector sprite
Renders a vector sprite to Texture2D.