| Parameter | Description | 
|---|---|
| sprite | The sprite to render | 
| width | The desired width of the resulting texture | 
| height | The desired height of the resulting texture | 
| mat | The material used to render the sprite | 
| antiAliasing | The number of samples per pixel for anti-aliasing | 
| expandEdges | When true, expand the edges to avoid a dark banding effect caused by filtering. This is slower to render and uses more graphics memory. | 
Texture2D A Texture2D object containing the rendered vector sprite
Renders a vector sprite to Texture2D.