Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

VectorUtils.GenerateAtlas

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Declaration

public static Unity.VectorGraphics.VectorUtils.TextureAtlas GenerateAtlas(IEnumerable<Geometry> geoms, uint rasterSize, bool generatePOTTexture, bool encodeSettings, bool linear);

Parameters

Parameter Description
geoms The list of Geometry objects, probably created with TessellateNodeHierarchy
rasterSize Maximum size of the generated texture
generatePOTTexture Resize the texture to the next power-of-two
encodeSettings Encode the gradient settings inside the texture
linear If true, the texture will be created in linear colorspace

Returns

TextureAtlas The generated texture atlas

Description

Generates a Texture2D atlas containing the textures and gradients for the vector geometry.