Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

VectorUtils.FillMesh

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Declaration

public static void FillMesh(Mesh mesh, List<Geometry> geoms, float svgPixelsPerUnit, bool flipYAxis);

Parameters

Parameter Description
mesh The mesh object to fill
geoms The list of tessellated Geometry instances, generated by TessellateNodeHierarchy
svgPixelsPerUnit How many SVG "pixels" map into a Unity unit
flipYAxis Set to "true" to have the positive Y axis to go downward.

Description

Fills a mesh geometry from a scene tessellation.