Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

VectorUtils.EvalNormal

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Declaration

public static Vector2 EvalNormal(Unity.VectorGraphics.BezierSegment segment, float t);

Parameters

Parameter Description
segment The curve segment on which to evaluate the normal
t The parametric location on the curve

Returns

Vector2 The normal of the curve at parametric location "t"

Description

Evalutes the normal on a curve segment.

A positive normal at a point on the bezier curve is always on the right side of the forward direction (tangent) of the curve at that point.