| Parameter | Description |
|---|---|
| geoms | The list of tessellated Geometry instances |
| svgPixelsPerUnit | How many SVG "pixels" map into a Unity unit |
| alignment | The position of the sprite origin |
| customPivot | If alignment is Alignment.Custom, customPivot is used to compute the sprite origin |
| gradientResolution | The maximum size of the texture holding gradient data |
| flipYAxis | True to have the positive Y axis to go downward. |
Sprite A new Sprite containing the provided geometry. The Sprite may have a texture if the geometry has any texture and/or gradients
Builds a sprite asset from a scene tessellation.
| Parameter | Description |
|---|---|
| geoms | The list of tessellated Geometry instances |
| rect | The position and size of the sprite geometry |
| svgPixelsPerUnit | How many SVG "pixels" map into a Unity unit |
| alignment | The position of the sprite origin |
| customPivot | If alignment is Alignment.Custom, customPivot is used to compute the sprite origin |
| gradientResolution | The maximum size of the texture holding gradient data |
| flipYAxis | True to have the positive Y axis to go downward. |
Sprite A new Sprite containing the provided geometry. The Sprite may have a texture if the geometry has any texture and/or gradients
Builds a sprite asset from a scene tessellation.