Version: Unity 6.3 Beta (6000.3)
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  • C#

VectorUtils.Bounds

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Declaration

public static Rect Bounds(BezierPathSegment[] path);

Parameters

Parameter Description
path The path to compute the bounds from

Returns

Rect A Rect containing the axis-aligned bounding-box of the contour

Description

Computes the bounds of a bezier path.


Declaration

public static Rect Bounds(IEnumerable<Vector2> vertices);

Parameters

Parameter Description
vertices The list of vertices to compute the bounds from

Returns

Rect A Rect containing the axis-aligned bounding-box of the vertices

Description

Computes the bounds of a list of vertices.


Declaration

public static void Bounds(Unity.VectorGraphics.BezierSegment segment, out Vector2 min, out Vector2 max);

Parameters

Parameter Description
segment The segment to flip
min The output min value of the segment
max The output max value of the segment

Description

Computes the bounds of a segment.