Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

VectorUtils.ApproximateSceneNodeBounds

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Declaration

public static Rect ApproximateSceneNodeBounds(Unity.VectorGraphics.SceneNode root);

Parameters

Parameter Description
root The root node of the hierarchy to computes the bounds from

Returns

Rect An approximation of the root hierarchy axis-aligned bounding-box

Description

Computes a rough approximation of the node hierarchy bounds.

This will use the control point positions as a rough estimate of the bounds for the paths and shapes.