Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

ITextSelection.GetCursorPositionFromStringIndex

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Declaration

public Vector2 GetCursorPositionFromStringIndex(int stringIndex);

Description

The position inside the element's content box where the text cursor would be if it were at the selected index.

The position is on the bottom-left corner of the character at the specified logical index. Index 0 corresponds to the position just before the first character, and for a string of length n, index n is just after the last character. This API uses the visualElement's style to compute the result, so calling it before the styles are computed might return an incorrect value.