Method |
Description |
DetachChildren | Unparents all of the target object's children. |
GetChild | Returns a transform child by index. |
GetDirectChildrenEnumerator | Returns an enumerator that allows you to iterate over all direct children of this transform handle. |
GetLocalPositionAndRotation | Updates the value of the out parameters localPosition and localRotation with the transform's current position and rotation in local space (that is, relative to its parent's transformHandle). |
GetPositionAndRotation | Updates the value of the out parameters position and rotation with the transform's current position and rotation in world space (that is, relative to the scene's origin coordinates). |
HasParent | Does this transform have a parent? |
InverseTransformDirection | Transforms a direction from world space to local space. The opposite of TransformHandle.TransformDirection. |
InverseTransformDirections | Transforms multiple directions from world space to local space overwriting each original position with the transformed version. The opposite of TransformHandle.TransformDirections. |
InverseTransformPoint | Transforms position from world space to local space. |
InverseTransformPoints | Transforms multiple positions from world space to local space overwriting each original position with the transformed version. |
InverseTransformVector | Transforms a vector from world space to local space. The opposite of TransformHandle.TransformVector. |
InverseTransformVectors | Transforms multiple vectors from world space to local space overwriting each original position with the transformed version. The opposite of TransformHandle.TransformVectors. |
IsChildOf | Is this transform a child of parent? |
IsValid | Checks if the transform handle is valid or not. |
LookAt | Rotates the transform so the forward vector points at /target/'s current position. |
Rotate | Use TransformHandle.Rotate to rotate GameObjects in a variety of ways. The rotation is often provided as an Euler angle and not a Quaternion. |
RotateAround | Rotates the transform about axis passing through point in world coordinates by angle degrees. |
SetLocalPositionAndRotation | Sets the position and rotation of the Transform component in local space (i.e. relative to its parent transform). |
SetParent | Set the parent of the transform. |
SetPositionAndRotation | Sets the world space position and rotation of the transform. |
TransformDirection | Transforms direction from local space to world space. |
TransformDirections | Transforms multiple directions from local space to world space overwriting each original direction with the transformed version. |
TransformPoint | Transforms position from local space to world space. |
TransformPoints | Transforms multiple points from local space to world space overwriting each original point with the transformed version. |
TransformVector | Transforms vector from local space to world space. |
TransformVectors | Transforms multiple vectors from local space to world space overwriting each original vector with the transformed version. |
Translate | Moves the transform along its x, y, and z axes by the values of the translation parameter's x, y, and z components respectively. |