Class passed onto Tiles when information is queried from the Tiles.
| Property | Description | 
|---|---|
| cellBounds | Returns the boundaries of the Tilemap in cell size. | 
| localBounds | Returns the boundaries of the Tilemap in local space size. | 
| origin | The origin of the Tilemap in cell position. | 
| size | The size of the Tilemap in cells. | 
| Constructor | Description | 
|---|---|
| ITilemap | Initializes and returns an instance of ITilemap. | 
| Method | Description | 
|---|---|
| GetColor | Gets the color of a Tile given the XYZ coordinates of a cell in the Tilemap. | 
| GetComponent | Returns the component of type T if the GameObject of the tile map has one attached, null if it doesn't. | 
| GetSprite | Gets the Sprite used in a Tile given the XYZ coordinates of a cell in the Tilemap. | 
| GetTile | Gets the Tile at the given XYZ coordinates of a cell in the Tilemap. | 
| GetTileFlags | Gets the Tile Flags of the Tile at the given position. | 
| GetTransformMatrix | Gets the transform matrix of a Tile given the XYZ coordinates of a cell in the Tilemap. | 
| RefreshTile | Refreshes a Tile at the given XYZ coordinates of a cell in the :Tilemap. | 
| Operator | Description | 
|---|---|
| ITilemap | Tilemap can be implicitly converted to ITilemap. |