Handle to a scene. This is a wrapper around an EntityId.
Property | Description |
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None | The default value of a SceneHandle that is empty. |
Method | Description |
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Equals | Test two SceneHandle for equality. |
GetHashCode | The hash code of the SceneHandle from the EntityId it wraps. |
ToString | Returns a string representing the EntityId wrapped by the SceneHandle. |
Operator | Description |
---|---|
int | Implicitly convert a SceneHandle to int, for backward compatibility. |
operator != | Test two SceneHandle for inequality. |
operator == | Test two SceneHandle for equality. |
SceneHandle | Implicitly convert a int to SceneHandle, for backward compatibility. |
SceneHandle | Implicitly convert a uint to SceneHandle, for backward compatibility. |
uint | Implicitly convert a SceneHandle to uint, for backward compatibility. |