The vertex buffer that Unity uses to define geometries used by ray tracing instances.
Define the vertex buffer format by specifiying a list of vertex attributes in vertexAttributes array.
You can use a common vertex buffer as a pool to define multiple geometries used by ray tracing instances that have different properties (for example different materials).
Specify GraphicsBuffer.Target.Raw
for the Target parameter when creating the vertex buffer from scripts. If the buffer is also used in rasterization then add the GraphicsBuffer.Target.Vertex
flag.