Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

RayTracingMultiGeometryInstanceConfig.vertexBuffer

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public GraphicsBuffer vertexBuffer;

Description

The vertex buffer that Unity uses to define geometries used by ray tracing instances.

Define the vertex buffer format by specifiying a list of vertex attributes in vertexAttributes array.

You can use a common vertex buffer as a pool to define multiple geometries used by ray tracing instances that have different properties (for example different materials).

Specify GraphicsBuffer.Target.Raw for the Target parameter when creating the vertex buffer from scripts. If the buffer is also used in rasterization then add the GraphicsBuffer.Target.Vertex flag.