Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

RayTracingMultiGeometryInstanceConfig.subGeometriesValidation

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool subGeometriesValidation;

Description

Whether to validate the entries in the subGeometries array relative to vertexBuffer and indexBuffer buffers.

Unity validates the ranges specified in the RayTracingSubGeometryDesc entries in the subGeometries array if the value is true. If the ranges are not valid, Unity throws an exception. You can disable this option before the release of your project for improved CPU performance.

Additional resources: RayTracingSubGeometryDesc.