Whether to validate the entries in the subGeometries
array relative to vertexBuffer
and indexBuffer
buffers.
Unity validates the ranges specified in the RayTracingSubGeometryDesc
entries in the subGeometries
array if the value is true. If the ranges are not valid, Unity throws an exception. You can disable this option before the release of your project for improved CPU performance.
Additional resources: RayTracingSubGeometryDesc.