Motion vector mode.
Unity configures the unity_MotionVectorsParams built-in shader uniform to calculate motion vectors in HLSL code.
For ray tracing instances, unity_MotionVectorsParams is a vector uniform. Its component values are as follows:
To access the ray tracing instance matrix in closest hit, any hit, and intersection shaders, use the ObjectToWorld or WorldToObject HLSL functions.
Additional resources: MotionVectorGenerationMode.