Motion vector mode.
Unity configures the unity_MotionVectorsParams
built-in shader uniform to calculate motion vectors in HLSL code.
For ray tracing instances, unity_MotionVectorsParams
is a vector uniform. Its component values are as follows:
To access the ray tracing instance matrix in closest hit, any hit, and intersection shaders, use the ObjectToWorld
or WorldToObject
HLSL functions.
Additional resources: MotionVectorGenerationMode.