IntPtr Opaque pointer that you can use in a low-level native plug-in interface.
Returns the native RenderBuffer: an opaque pointer to a Unity struct that you can use with Unity's low-level native plug-in interface.
The RenderBuffer.GetNativeRenderBufferPtr method retrieves the native pointer to a RenderBuffer. This pointer allows direct interaction with the underlying graphics API.
It provides low-level access to Unity's rendering system, enabling advanced integrations like external plugins.
Use this method when you need precise control over a RenderBuffer, for example, to set up external rendering systems or to implement custom native libraries.
Call GetNativeRenderBufferPtr() on a valid RenderBuffer instance, such as the color or depth target from a RenderTexture.
Additional resources: RenderBuffer,native-plugin-interface.