Version: Unity 6.3 Beta (6000.3)
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QualitySettings.lodBias

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public static float lodBias;

Description

The multiplier that scales the LOD transition thresholds for all LOD Groups.

This property is a global control that affects how LOD transitions behave across all LOD Groups. The minimum value is 0.1. Increase the value to delay the transition to lower-quality LODs, to keep higher-detail LODs visible for longer. An increased bias can improve visual fidelity but may lead to higher rendering costs. Decrease the value to make transitions to lower-quality LODs happen sooner. A decreased bias can reduce rendering costs but may degrade visual fidelity.

Note: This property affects only LOD Groups and doesn't influence LOD selection for mesh LOD or other systems.