Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

ISupportsOverlaysWithFilter.IsOverlaySupported

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Declaration

public bool IsOverlaySupported(string overlayId);

Parameters

Parameter Description
overlay The ID of the overlay the system is trying to add to the window.

Returns

bool True if the overlay should be added to the window. False if it should be skipped.

Description

Implement this function to filter overlays that are added to this window.

using System;
using UnityEditor;
using UnityEditor.Overlays;
using UnityEngine;
using UnityEngine.UIElements;

class EditorWindowOverlayExample : EditorWindow, ISupportsOverlays
{
    [MenuItem("Window/Overlay Supported Window Example")]
    static void Init() => GetWindow<EditorWindowOverlayExample>();

    void OnGUI()
    {
        GUILayout.Label("Here is some text");
        GUILayout.FlexibleSpace();
        GUILayout.Label("Plus some more text, but on the bottom of the screen.");
    }
}

[Overlay(typeof(EditorWindowOverlayExample), "Is Mouse Hovering Me?", true)]
class IsMouseHoveringMe : Overlay
{
    Label m_MouseLabel;

    public override VisualElement CreatePanelContent()
    {
        m_MouseLabel = new Label();
        m_MouseLabel.style.minHeight = 40;
        m_MouseLabel.RegisterCallback<MouseEnterEvent>(evt => m_MouseLabel.text = "Mouse is hovering this Overlay content!");
        m_MouseLabel.RegisterCallback<MouseLeaveEvent>(evt => m_MouseLabel.text = "Mouse is not hovering this Overlay content.");
        return m_MouseLabel;
    }
}