struct in UnityEngine.NVIDIA
/
Implemented in:UnityEngine.NVIDIAModule
Represent the initialization state of a DLSSContext. You can only use and set this when calling GraphicsDevice.CreateFeature.
Property | Description |
---|---|
featureFlags | Bit mask containing feature flags to be used for DLSS. |
inputRTHeight | The texture input height size of the input buffers in texels. |
inputRTWidth | The texture input width size of the input buffers in texels. |
outputRTHeight | The output buffer height size in texels to upscale to. |
outputRTWidth | The output buffer width size in texels to upscale to. |
presetBalancedMode | DLSS Render Preset for Balanced mode. |
presetDlaaMode | DLSS Render Preset for DLAA mode. |
presetPerformanceMode | DLSS Render Preset for Performance mode. |
presetQualityMode | DLSS Render Preset for Quality mode. |
presetUltraPerformanceMode | DLSS Render Preset for Ultra Performance mode. |
quality | The quality mode for DLSS. |