Parameter | Description |
---|---|
layerIndex | The index of the layer on which the IK solver is called. |
Callback for setting up animation IK (inverse kinematics).
OnAnimatorIK
is called by the Animator component immediately before it updates its internal IK system. This callback can be used to set the positions of the IK goals and their respective weights.OnAnimatorIK
is only called if the following requirements are met:
OnAnimatorIK
must be attached to the GameObject with the Animator component.Common uses include:
Additional resources: AnimatorController, Avatar, Animator.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { float leftFootPositionWeight; float leftFootRotationWeight; Transform leftFootObj;
private Animator animator;
void Start() { animator = GetComponent<Animator>(); }
void OnAnimatorIK(int layerIndex) { animator.SetIKPositionWeight(AvatarIKGoal.LeftFoot, leftFootPositionWeight); animator.SetIKRotationWeight(AvatarIKGoal.LeftFoot, leftFootRotationWeight); animator.SetIKPosition(AvatarIKGoal.LeftFoot, leftFootObj.position); animator.SetIKRotation(AvatarIKGoal.LeftFoot, leftFootObj.rotation); } }
Additional resources: Animator.SetIKPosition, Animator.SetIKPositionWeight, Animator.SetIKRotation, Animator.SetIKRotationWeight.