Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

PolygonGeometry.CreateBox

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static LowLevelPhysics2D.PolygonGeometry CreateBox(Vector2 size, float radius, bool inscribe);

Parameters

Parameter Description
size The full size of the box.
radius The radius to use.
inscribe When true, the specified size will be inclusive of the specified radius. If true, a warning will be produced if the radius is greater-than or equal-to twice the specified size.

Returns

PolygonGeometry The created geometry.

Description

Create a Polygon as a four-sided box.


Declaration

public static LowLevelPhysics2D.PolygonGeometry CreateBox(Vector2 size, float radius, LowLevelPhysics2D.PhysicsTransform transform, bool inscribe);

Parameters

Parameter Description
size The full size of the box.
radius The radius to use.
transform The transform used to specify where the geometry is positioned.
inscribe When true, the specified size will be inclusive of the specified radius. If true, a warning will be produced if the radius is greater-than or equal-to twice the specified size.

Returns

PolygonGeometry The created geometry.

Description

Create a Polygon as a four-sided box.