Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

PolygonGeometry.Create

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Declaration

public static LowLevelPhysics2D.PolygonGeometry Create(ReadOnlySpan<Vector2> vertices, float radius);

Parameters

Parameter Description
vertices The vertices to use.
radius The radius to use.

Returns

PolygonGeometry The created geometry.

Description

Create a Polygon from the specified vertices. The number of vertices must be in the range 3 to PhysicsConstants.MaxPolygonVertices.


Declaration

public static LowLevelPhysics2D.PolygonGeometry Create(ReadOnlySpan<Vector2> vertices, float radius, LowLevelPhysics2D.PhysicsTransform transform);

Parameters

Parameter Description
vertices The vertices to use.
radius The radius to use.
transform The transform used to specify where the geometry is positioned.

Returns

PolygonGeometry The created geometry.

Description

Create a Polygon from the specified vertices. The number of vertices must be in the range 3 to PhysicsConstants.MaxPolygonVertices.


Declaration

public static LowLevelPhysics2D.PolygonGeometry Create(ReadOnlySpan<Vector2> vertices, float radius, Matrix4x4 transform);

Parameters

Parameter Description
vertices The vertices to use.
radius The radius to use.
transform The transform used to specify where the geometry is positioned.

Returns

PolygonGeometry The created geometry.

Description

Create a Polygon from the specified vertices. The number of vertices must be in the range 3 to PhysicsConstants.MaxPolygonVertices.