Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

PhysicsWorldDefinition.preSolveCallbacks

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public bool preSolveCallbacks;

Description

Controls if pre-solve callbacks will be called. This only applies to Dynamic bodies and is ignored for triggers. These are relatively expensive so disabling them can provide a significant performance benefit. A pre-solve callback will call the PhysicsShape.callbackTarget for both shapes involved if they implement IPreSolveCallback.