Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

PhysicsWorld.TestOverlapShapeProxy

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Declaration

public bool TestOverlapShapeProxy(LowLevelPhysics2D.PhysicsShape.ShapeProxy shapeProxy, LowLevelPhysics2D.PhysicsQuery.QueryFilter filter);

Parameters

Parameter Description
shapeProxy The shape proxy to use. This must be in world-space.
filter The filter to control the result returned.

Returns

bool If the query overlaps anything.

Description

Test if the provided shape proxy overlaps any shapes.