Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

PhysicsWorld.GetBodyUpdateCallbackTargets

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Declaration

public LowLevelPhysics2D.PhysicsCallbacks.BodyUpdateCallbackTargets GetBodyUpdateCallbackTargets(Unity.Collections.Allocator allocator);

Parameters

Parameter Description
allocator The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

BodyUpdateCallbackTargets The contact callback target results. This must be disposed of after use otherwise leaks will occur. The exception to this is if there are no targets returned.

Description

Get all current PhysicsWorld.bodyUpdateEvents where either of the PhysicsBody involved are valid (see PhysicsBody.isValid) and have a callback target assigned (see PhysicsBody.callbackTarget).