Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

PhysicsWorld.DrawLineStrip

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Declaration

public void DrawLineStrip(LowLevelPhysics2D.PhysicsTransform transform, ReadOnlySpan<Vector2> vertices, bool loop, Color color, float lifetime);

Parameters

Parameter Description
transform The transform to use on the specified vertices.
vertices The vertices defining the lines. A minimum of two vertices must be present.
loop Should the first and last vertices be joined by a line?
color The color to draw with.
lifetime How long the element should be drawn for, in seconds. The default is zero indicating that it should only be drawn once. Lifetime is only used when the world is playing.

Description

Draw a set of vertices as lines joined to each other. This is only used in the Unity Editor or in a Development Player. See LowLevelPhysics2D.PhysicsWorld.drawResults.