Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

PhysicsWorld.hugeWorldExtent

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public static float hugeWorldExtent;

Description

Positions greater than about 16km will have precision problems, so 100km as a limit should be fine in all cases. This is used to detect bad values. This value is 100000.0f * PhysicsWorld.lengthUnitsPerMeter.