Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

PhysicsWorld.elementDepth

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public float elementDepth;

Description

Controls the element depth. When using custom drawing of geometry or primitive shapes there is no reference to the orthoganal axis used with respect to the current PhysicsWorld.transformPlane.

The element depth is in world-space and for each transform plan is defined as:

You should set the element depth before performing any custom draw.

The element depth will be reset to zero when rendering is complete. This is only used in the Unity Editor or in a Development Player.