Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Get the default world created at start-up.
This world cannot be destroyed as it is permanently owned by Unity itself.
See PhysicsWorld.SetOwner and PhysicsWorld.isOwned.