struct in UnityEngine.LowLevelPhysics2D
/
Implemented in:UnityEngine.Physics2DModule
A joint definition used to specify properties when creating a PhysicsWheelJoint.
Property | Description |
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defaultDefinition | Get a default PhysicsWheelJoint definition. |
Property | Description |
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bodyA | The first body the joint constrains. |
bodyB | The second body the joint constrains. |
collideConnected | Whether the shapes on the pair of bodies can come into contact. |
drawScale | Controls the scaling of the joint drawing. Not all joints have scalable elements but those that do will use this scaling. |
enableLimit | Enable/disable the joint translation limit. |
enableMotor | Enable/disable the joint motor. |
enableSpring | Enable/Disable a spring along the joint axis. |
forceThreshold | The force threshold beyond which a joint event will be produced. |
localAnchorA | The local anchor frame constraint relative to bodyA's origin. |
localAnchorB | The local anchor frame constraint relative to bodyB's origin. |
lowerTranslationLimit | The lower translation limit. |
maxMotorTorque | The maximum torque the motor can apply, usually in newton-meters. |
motorSpeed | The desired motor speed, usually in meters per second. |
springDamping | The spring damping, non-dimensional. Use 1 for critical damping. |
springFrequency | The spring stiffness frequency, in cycles per second. |
torqueThreshold | The torque threshold beyond which a joint event will be produced. |
tuningDamping | Controls the joint stiffness damping, non-dimensional. Use 1 for critical damping. |
tuningFrequency | Controls the joint stiffness frequency, in cycles per second. |
upperTranslationLimit | The upper translation limit. |
Constructor | Description |
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PhysicsWheelJointDefinition | Create a default PhysicsWheelJoint definition. |