Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

ContactManifold

struct in UnityEngine.LowLevelPhysics2D

/

Implemented in:UnityEngine.Physics2DModule

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Description

A contact manifold describes the contact points between colliding shapes. Speculative collision is used so some contact points may be separated, a property available per-contact.

Properties

Property Description
normal The unit normal vector in world space, points from shape A to bodyB
pointCount The number of manifold points available, in the range [0, 2].
points The manifold points, up to two are possible.
rollingImpulse Angular impulse applied for rolling resistance (N " m " s = kg * m^2 / s).
this[int] Indexer to access the manifold points.