struct in UnityEngine.LowLevelPhysics2D
/
Implemented in:UnityEngine.Physics2DModule
A contact manifold describes the contact points between colliding shapes. Speculative collision is used so some contact points may be separated, a property available per-contact.
Property | Description |
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normal | The unit normal vector in world space, points from shape A to bodyB |
pointCount | The number of manifold points available, in the range [0, 2]. |
points | The manifold points, up to two are possible. |
rollingImpulse | Angular impulse applied for rolling resistance (N " m " s = kg * m^2 / s). |
this[int] | Indexer to access the manifold points. |