Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

ContactId

struct in UnityEngine.LowLevelPhysics2D

/

Implemented in:UnityEngine.Physics2DModule

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Description

The unique Id of the contact. This contact is volatile and may be destroyed automatically when the world is modified or simulated therefore it should always be checked for validity.

Properties

Property Description
contact Get the contact.
isValid Check if the contact is valid or not.