Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

Contact

struct in UnityEngine.LowLevelPhysics2D

/

Implemented in:UnityEngine.Physics2DModule

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Description

The contact between two shapes. By convention the manifold normal points from shape A to shape B. See PhysicsBody.GetContacts and PhysicsShape.GetContacts.

Properties

Property Description
contactId The unique Id of this contact. This contact is volatile and may be destroyed automatically when the world is modified or simulated therefore it should always be checked for validity with ContactId.isValid.
manifold The contact manifold describing the contact.
shapeA One of the shapes involved in the contact.
shapeB The other shape involved in the contact.