Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

PhysicsRotate.PhysicsRotate Constructor

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Declaration

public PhysicsRotate();

Description

Create an identity rotation.


Declaration

public PhysicsRotate(float angle);

Parameters

Parameter Description
angle The rotation angle specified, in radians.

Returns

void The rotation represented by the specified angle.

Description

Create a rotation with the specified angle.


Parameters

Parameter Description
rotation The Quaternion rotation to use.
transformPlane The transform plane to use.

Returns

void The 2D rotation extracted from the specified Quaternion.

Description

Create a rotation with the specified UnityEngine.Quaternion.


Declaration

public PhysicsRotate(Vector2 direction);

Parameters

Parameter Description
direction The direction to use. This cannot be zero length.

Description

Create a rotation with the specified direction.