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Declaration
public PhysicsRotate();
Description
Create an identity rotation.
Declaration
public PhysicsRotate(float angle);
Parameters
Parameter |
Description |
angle |
The rotation angle specified, in radians. |
Returns
void
The rotation represented by the specified angle.
Description
Create a rotation with the specified angle.
Parameters
Parameter |
Description |
rotation |
The Quaternion rotation to use. |
transformPlane |
The transform plane to use. |
Returns
void
The 2D rotation extracted from the specified Quaternion.
Description
Create a rotation with the specified UnityEngine.Quaternion.
Declaration
public
PhysicsRotate(
Vector2 direction);
Parameters
Parameter |
Description |
direction |
The direction to use. This cannot be zero length. |
Description
Create a rotation with the specified direction.