Property |
Description |
angularVelocity |
The desired angular velocity.
|
bodyA |
The second body the joint constrains.
|
bodyB |
A local anchor point on the first body for the constraint.
|
callbackTarget |
Get/Set the UnityEngine.MonoBehaviour that event callbacks for this joint will be sent to.
This includes the following events:
- A JointThresholdEvent with call IJointThresholdCallback.
|
collideConnected |
Whether the shapes on the pair of bodies can come into contact.
|
currentAngularSeparationError |
Get the current angular separation error for this joint, in degrees.
This does not consider admissible movement.
|
currentConstraintForce |
Get the current constraint force used by the joint, usually in newtons.
|
currentConstraintTorque |
Get the current constraint torque used by the joint, usually in newtons.
|
currentLinearSeparationError |
Get the current linear separation error for this joint, usually in meters.
This does not consider admissible movement.
|
drawScale |
Controls the scaling of the joint drawing.
|
forceThreshold |
The force threshold beyond which a joint event will be produced.
|
isOwned |
Get if the joint is owned.
See PhysicsJoint.SetOwner.
|
isValid |
Checks if the joint is valid.
|
jointType |
Gets the joint type.
See JointType.
|
linearVelocity |
The desired linear velocity.
|
localAnchorA |
The local anchor frame constraint relative to bodyA's origin.
|
localAnchorB |
The local anchor frame constraint relative to bodyB's origin.
|
maxForce |
The maximum linear force, usually in newtons.
A value of zero is a special case which turns the limit off.
|
maxTorque |
The maximum torque, usually in newton-meters.
A value of zero is a special case which turns the limit off.
|
springAngularDamping |
The spring angular damping.
|
springAngularFrequency |
The spring angular frequency, in cycles per second.
A value of zero is a special case which turns the angular spring off.
|
springLinearDamping |
The spring linear damping.
|
springLinearFrequency |
The spring linear frequency, in cycles per second.
A value of zero is a special case which turns the linear spring off.
|
springMaxForce |
The spring maximum linear force, usually in newtons.
A value of zero is a special case which turns the force limit off.
|
springMaxTorque |
The spring maximum torque, usually in newton-meters.
A value of zero is a special case which turns the torque limit off.
|
torqueThreshold |
The torque threshold beyond which a joint event will be produced.
|
tuningDamping |
Controls the joint stiffness damping, non-dimensional.
Use 1 for critical damping.
|
tuningFrequency |
Controls the joint stiffness frequency, in cycles per second.
|
userData |
Get/Set PhysicsUserData that can be used for any purpose.
The physics system doesn't use this data, it is entirely for custom use.
|
world |
Get the world the body is attached to.
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