Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

PhysicsQuery.WorldMoverInput.moveTolerance

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public float moveTolerance;

Description

Solving a movement will cease if the movement falls below the square of this value. By default, this value is extremely small. Too high a value will result in solving ceasing too quickly, too small will result in all allowed PhysicsQuery.WorldMoverInput.maxIterations being used.