Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

PhysicsQuery.WorldMoverInput.castFilter

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The filter to use for checking casts. The advantage of a separate filter to PhysicsQuery.WorldMoverInput.overlapFilter is that you can check for overlaps in a different way to what you can hit when moving. For instance, you may or may not want to check for other movers in they existing in the world when moving but you want to always check them for overlap initially.