Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

PhysicsMath.ToRotationSlow3D

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Declaration

public static Quaternion ToRotationSlow3D(float angle, Quaternion reference, LowLevelPhysics2D.PhysicsWorld.TransformPlane transformPlane);

Parameters

Parameter Description
angle The 2D angle to transform in radians.
reference The 3D rotation used as a reference.
transformPlane The transform plane to use.

Description

Transform a 2D angle into a 3D rotation using the selected transform plane (Slow). The transformation is slower because the rotation is more complex due to the fact that changing a single axis of rotation requires it to not affect any other axis rotations.