Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

PhysicsMath.ToRotationFast3D

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Declaration

public static Quaternion ToRotationFast3D(float angle, LowLevelPhysics2D.PhysicsWorld.TransformPlane transformPlane);

Parameters

Parameter Description
angle The 2D angle to transform in radians.
transformPlane The transform plane to use.

Returns

Quaternion The transformed rotation.

Description

Transform a 2D angle into a 3D rotation using the selected transform plane (Fast). The transformation is fast because the rotation is simplified by the fact that only a single axis of rotation is handled. All other axis rotations are reset to zero.