Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

PhysicsMath.ToPosition3D

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Declaration

public static Vector3 ToPosition3D(Vector2 position, Vector3 reference, LowLevelPhysics2D.PhysicsWorld.TransformPlane transformPlane);

Parameters

Parameter Description
position The 2D position to transform.
reference The 3D position used as a reference.
transformPlane The transform plane to use.

Returns

Vector3 The transformed position.

Description

Transform a 2D position into a 3D position using the selected transform plane.