Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

PhysicsMath.ToPosition2D

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static Vector2 ToPosition2D(Vector3 position, LowLevelPhysics2D.PhysicsWorld.TransformPlane transformPlane);

Parameters

Parameter Description
position The 3D position to transform.
transformPlane The transform plane to use.

Returns

Vector2 The transformed position.

Description

Transform a 3D position into a 2D position using the selected transform plane.