Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

PhysicsMath.GetRotationAxes

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Declaration

public static Vector3 GetRotationAxes(LowLevelPhysics2D.PhysicsWorld.TransformPlane transformPlane);

Parameters

Parameter Description
transformPlane The transform plane to use.

Returns

Vector3 The used rotation axes. 0 indicates an axis is ignored whereas 1 indicates the axis is used.

Description

Get the used rotation axes, given the specified transform plane. This is the inverse of PhysicsMath.GetRotationIgnoredAxes.