Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

PhysicsMath.AngularVelocityToQuaternion

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Declaration

public static Quaternion AngularVelocityToQuaternion(float angularVelocity, float deltaTime, LowLevelPhysics2D.PhysicsWorld.TransformPlane transformPlane);

Parameters

Parameter Description
angularVelocity The 2D angular velocity, in radians.
deltaTime The time over which to apply the angular velocity, in seconds.
transformPlane The transform plane to use.

Returns

Quaternion The transformed rotation.

Description

Calculate a UnityEngine.Quaternion given a 2D angular velocity and a time to integrate over using the selected transform plane.