Version: Unity 6.3 Beta (6000.3)
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  • C#

PhysicsMask Constructor

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Declaration

public PhysicsMask(params int[] bitIndicies);

Parameters

Parameter Description
bitIndicies The indices of the bits to set in the mask. An index must be in the range [0, 63].

Description

Create a PhysicsMask by specifying multiple bits to set (1).


Declaration

public PhysicsMask(LayerMask layerMask);

Parameters

Parameter Description
layerMask The LayerMask to use.

Description

Create a PhysicsMask from a LayerMask. A UnityEngine.LayerMask is only 32-bits wide so the PhysicsMask will have the upper 32-bits set to zero.