struct in UnityEngine.LowLevelPhysics2D
/
Implemented in:UnityEngine.Physics2DModule
A joint definition used to specify properties when creating a PhysicsFixedJoint.
Property | Description |
---|---|
defaultDefinition | Get a default PhysicsFixedJoint definition. |
Property | Description |
---|---|
angularDamping | Angular damping, non-dimensional. Use 1 for critical damping. |
angularFrequency | Angular stiffness frequency, in cycles per second. Use zero for maximum stiffness. |
bodyA | The first body the joint constrains. |
bodyB | The second body the joint constrains. |
collideConnected | Whether the shapes on the pair of bodies can come into contact. |
drawScale | Controls the scaling of the joint drawing. Not all joints have scalable elements but those that do will use this scaling. |
forceThreshold | The force threshold beyond which a joint event will be produced. |
linearDamping | Linear dampin, non-dimensional. Use 1 for critical damping. |
linearFrequency | Linear stiffness frequency, in cycles per second. Use zero for maximum stiffness. |
localAnchorA | The local anchor frame constraint relative to bodyA's origin. |
localAnchorB | The local anchor frame constraint relative to bodyB's origin. |
torqueThreshold | The torque threshold beyond which a joint event will be produced. |
tuningDamping | Controls the joint stiffness damping, non-dimensional. Use 1 for critical damping. |
tuningFrequency | Controls the joint stiffness frequency, in cycles per second. |
Constructor | Description |
---|---|
PhysicsFixedJointDefinition | Create a default PhysicsFixedJoint definition. |