Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

PhysicsFixedJointDefinition

struct in UnityEngine.LowLevelPhysics2D

/

Implemented in:UnityEngine.Physics2DModule

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Description

A joint definition used to specify properties when creating a PhysicsFixedJoint.

Static Properties

Property Description
defaultDefinition Get a default PhysicsFixedJoint definition.

Properties

Property Description
angularDamping Angular damping, non-dimensional. Use 1 for critical damping.
angularFrequency Angular stiffness frequency, in cycles per second. Use zero for maximum stiffness.
bodyA The first body the joint constrains.
bodyB The second body the joint constrains.
collideConnected Whether the shapes on the pair of bodies can come into contact.
drawScale Controls the scaling of the joint drawing. Not all joints have scalable elements but those that do will use this scaling.
forceThreshold The force threshold beyond which a joint event will be produced.
linearDamping Linear dampin, non-dimensional. Use 1 for critical damping.
linearFrequency Linear stiffness frequency, in cycles per second. Use zero for maximum stiffness.
localAnchorA The local anchor frame constraint relative to bodyA's origin.
localAnchorB The local anchor frame constraint relative to bodyB's origin.
torqueThreshold The torque threshold beyond which a joint event will be produced.
tuningDamping Controls the joint stiffness damping, non-dimensional. Use 1 for critical damping.
tuningFrequency Controls the joint stiffness frequency, in cycles per second.

Constructors

Constructor Description
PhysicsFixedJointDefinition Create a default PhysicsFixedJoint definition.