Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

TriggerEndEvent

struct in UnityEngine.LowLevelPhysics2D

/

Implemented in:UnityEngine.Physics2DModule

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Description

An event produced when a pair of Shapes, one of which was a trigger, stopped touching. An end event will be produced anything that destroys contacts happens, prior to the last world simulation step, which include things like setting the body transform, destroying a body or shape or changing a contact filter etc. The shapes provided may have been destroyed so they should always be validated with PhysicsShape.isValid. See PhysicsWorld.triggerEndEvents.

Properties

Property Description
triggerShape The trigger shape involved in the event.
visitorShape The shape that stopped touching the trigger shape.