struct in UnityEngine.LowLevelPhysics2D
/
Implemented in:UnityEngine.Physics2DModule
An event produced when a pair of Shapes, one of which was a trigger, began touching. The shapes provided may have been destroyed so they should always be validated with PhysicsShape.isValid. See PhysicsWorld.triggerBeginEvents.
Property | Description |
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triggerShape | The trigger shape involved in the event. |
visitorShape | The shape that began touching the trigger shape. |